Competitive progression reference
Routes
Section titled “Routes”| Surface | Route |
|---|---|
| Guild Hall | /app/halls/<server id> |
| Hall configuration | /app/g/<server id>/hall-of-fame |
| Challenge catalog | /app/challenges |
| Challenge template | /app/challenges/<template id> |
| Challenge run | /app/challenge-runs/<run id> |
Hall queue families
Section titled “Hall queue families”| Family | Included queues | Initially selected |
|---|---|---|
| Ranked Summoner’s Rift | Solo, Flex, Ranked 5s | Yes |
| Unranked Summoner’s Rift | Normal, Draft Pick, Quickplay, Swiftplay | Yes |
| ARAM | ARAM | Yes |
| Summoner’s Rift Clash | Clash | No |
| ARAM Clash | ARAM Clash | No |
| URF and ARURF | URF, ARURF | No |
| Arena | Arena | Yes |
| Brawl | Brawl | No |
| Classic Summoner’s Rift | Classic | No |
| ARAM Mayhem | ARAM Mayhem | No |
| Classic ARAM Mayhem | Classic ARAM Mayhem | No |
| Doom Bots | Separate Easy, Normal, and Hard families | No |
Custom games and Scout duel matches are excluded.
Hall records
Section titled “Hall records”- Kills, assists, and largest multikill
- Champion damage and champion damage per minute
- Damage taken and damage mitigated
- CS and CS per minute
- Gold earned
- Teammate healing
- Vision score and wards cleared
- Objective damage and turret damage
- Crowd-control time
- Longest life and total time dead
All records compare higher values. Exact ties have multiple holders. Eligible matches are completed, non-remake games played after the account began guild tracking by a player who is still tracked.
Challenge contract version 1
Section titled “Challenge contract version 1”The contract supports observable match predicates and these bounded progress reducers:
- count and sum,
- maximum or best,
- consecutive streak,
- distinct coverage over champions, roles, queues, or explicit values, and
- Boolean combinations of progress goals.
Template versions are immutable. A run retains its starting version and any catalog, such as the A–Z champion list, frozen when the run began.
Run statuses are active, completed, archived, or failed. A separate evaluation revision may be queued, running, ready, stale, or failed. During recomputation, the last complete progress snapshot remains readable.
Coverage reports evaluated matches, the selected period, and missing timeline evidence.
Availability flags
Section titled “Availability flags”The independent, default-off flags are:
hall_of_fame_enabledchallenge_runs_enabled
Each may be enabled in beta first and is the complete gate for its feature.