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Competitive progression reference

Surface Route
Guild Hall /app/halls/<server id>
Hall configuration /app/g/<server id>/hall-of-fame
Challenge catalog /app/challenges
Challenge template /app/challenges/<template id>
Challenge run /app/challenge-runs/<run id>
Family Included queues Initially selected
Ranked Summoner’s Rift Solo, Flex, Ranked 5s Yes
Unranked Summoner’s Rift Normal, Draft Pick, Quickplay, Swiftplay Yes
ARAM ARAM Yes
Summoner’s Rift Clash Clash No
ARAM Clash ARAM Clash No
URF and ARURF URF, ARURF No
Arena Arena Yes
Brawl Brawl No
Classic Summoner’s Rift Classic No
ARAM Mayhem ARAM Mayhem No
Classic ARAM Mayhem Classic ARAM Mayhem No
Doom Bots Separate Easy, Normal, and Hard families No

Custom games and Scout duel matches are excluded.

  • Kills, assists, and largest multikill
  • Champion damage and champion damage per minute
  • Damage taken and damage mitigated
  • CS and CS per minute
  • Gold earned
  • Teammate healing
  • Vision score and wards cleared
  • Objective damage and turret damage
  • Crowd-control time
  • Longest life and total time dead

All records compare higher values. Exact ties have multiple holders. Eligible matches are completed, non-remake games played after the account began guild tracking by a player who is still tracked.

The contract supports observable match predicates and these bounded progress reducers:

  • count and sum,
  • maximum or best,
  • consecutive streak,
  • distinct coverage over champions, roles, queues, or explicit values, and
  • Boolean combinations of progress goals.

Template versions are immutable. A run retains its starting version and any catalog, such as the A–Z champion list, frozen when the run began.

Run statuses are active, completed, archived, or failed. A separate evaluation revision may be queued, running, ready, stale, or failed. During recomputation, the last complete progress snapshot remains readable.

Coverage reports evaluated matches, the selected period, and missing timeline evidence.

The independent, default-off flags are:

  • hall_of_fame_enabled
  • challenge_runs_enabled

Each may be enabled in beta first and is the complete gate for its feature.

Scout is an independent League of Legends companion.

Scout isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.